﻿var delta = 0.15;
var collection;
var closeB = false;
function floaters() {
    this.items = [];
    this.addItem = function(id, x, y, content) {
        document.write('<div id=' + id + ' style="z-index: 10; position: absolute; width:' + (document.body.clientWidth - (typeof (x) == 'string' ? eval(x) : x) * 2) + 'px; left:' + (typeof (x) == 'string' ? eval(x) : x) + ';top:' + (typeof (y) == 'string' ? eval(y) : y) + '">' + content + '</div>');
        var newItem = {};
        newItem.object = document.getElementById(id);
        newItem.x = x;
        newItem.y = y;
        this.items[this.items.length] = newItem;
    }
    this.play = function() {
        collection = this.items;
        setInterval('play()', 30);
    }
}
function play() {
    if (screen.width <= 800 || closeB) {
        for (var i = 0; i < collection.length; i++) {
            collection[i].object.style.display = 'none';
        }
        return;
    }
    for (var i = 0; i < collection.length; i++) {
        var followObj = collection[i].object;
        var followObj_x = (typeof (collection[i].x) == 'string' ? eval(collection[i].x) : collection[i].x);
        var followObj_y = (typeof (collection[i].y) == 'string' ? eval(collection[i].y) : collection[i].y);
        if (followObj.offsetLeft != (document.documentElement.scrollLeft + followObj_x)) {
            var dx = (document.documentElement.scrollLeft + followObj_x - followObj.offsetLeft) * delta;
            dx = (dx > 0 ? 1 : -1) * Math.ceil(Math.abs(dx));
            followObj.style.left = (followObj.offsetLeft + dx) + 'px';
        }
        if (followObj.offsetTop != (document.documentElement.scrollTop + followObj_y)) {
            var dy = (document.documentElement.scrollTop + followObj_y - followObj.offsetTop) * delta;
            dy = (dy > 0 ? 1 : -1) * Math.ceil(Math.abs(dy));
            followObj.style.top = (followObj.offsetTop + dy) + 'px';

        }
        followObj.style.display = '';
    }
}
function closeBanner() {
    closeB = true;
    return;
}

var theFloaters = new floaters();